I did a more realistic take on Humberto Ramos's design of Hobgoblin from his run on The Amazing Spider-Man. I wanted to create a more detailed character and push my abilities in Substance Painter. The fine detail displacement maps are from Surface Mimic, and the base of the hot metal shader is from 1squad.
http://www.surfacemimic.com/gallery/
https://gumroad.com/1squad